Please use this identifier to cite or link to this item: https://thuvienso.bvu.edu.vn/handle/TVDHBRVT/16000
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dc.contributor.authorShreiner, Dave-
dc.contributor.authorAngel, Edward-
dc.date.accessioned2017-02-14T01:43:04Z-
dc.date.available2017-02-14T01:43:04Z-
dc.date.issued2012-
dc.identifier.citation6th editionvi
dc.identifier.isbn0132545233-
dc.identifier.isbn9780132545235-
dc.identifier.urihttp://thuvienso.bvu.edu.vn/handle/TVDHBRVT/16000-
dc.descriptionPages: 778vi
dc.description.abstractComputer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.vi
dc.language.isoenvi
dc.publisherPearsonvi
dc.subjectComputer Graphicsvi
dc.subjectĐò hoạ máy tínhvi
dc.titleInteractive Computer Graphics: A Top-Down Approach with Shader-Based OpenGLvi
dc.typeBookvi
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