Please use this identifier to cite or link to this item: https://thuvienso.bvu.edu.vn/handle/TVDHBRVT/16715
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dc.contributor.authorClaudia Doppioslash
dc.date.accessioned2018-01-15T12:56:36Z-
dc.date.available2018-01-15T12:56:36Z-
dc.date.issued2018
dc.identifier10.1007/978-1-4842-3309-2
dc.identifier.urihttp://thuvienso.bvu.edu.vn/handle/TVDHBRVT/16715-
dc.language.isoen
dc.publisherSpringer
dc.subjectComputer Science
dc.titlePhysically Based Shader Development for Unity 2017
dc.typeebook
Appears in Collections:Computer Science

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